The modeling is made in a third-party application. However, there are some recommendations about it.
Prepare the Assets
The first step consists in creating all the assets that will result in the base cabinet offered for sale.
This work should be done according to the compatibility of the 3D modelling software with Geometry Editor, and the concordance of the software features with those of Geometry Editor.
📌 We recommend to use Solidworks 2018 as modelling software. The interoperability with Geometry Editor is native using the 3DCloud Solidworks plug-in.
The level of support provided by Geometry Editor is the intersection of three aspects:
- Is the 3D Modelling software compatible with Geometry Editor?
- Does the software provide an export format supported by Geometry Editor?
- Does the software support every geometric features that are required by Geometry Editor?
➡️️ Refer to Appendix 3 🔗 for detailed information on these questions and make the best choice for your configuration.
Create the Objects
Create all the 3D objects needed to build a base cabinet. The final object "cabinet" is a combination of many 3D objects, such as a door and its handle, and of materials.
🚧 For our sample base cabinet, we will need to create the following models: a box, a door front, a knob, a handle, a leg, and a shelf. In addition, we will create a material: the worktop.